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Towards victims malice tells alibis.
Applies 9 seconds of the debuff "Cursed Hatred" to the creatures attacking you. Debuff level is affected by enchantment level.
Applies 10 seconds of the debuff "Cursed Antipathy" to the creatures attacking you. Debuff level is affected by enchantment level.
If attacker is a player, he will be applied 10 seconds of the debuff "Cursed Antipathy Ⅰ" and debuff "Slowness".
Applies 10 seconds of the debuff "Cursed Antipathy" to the creatures attacking you. Debuff level is affected by enchantment level.
Enables you to perceive nearby monsters.
If attacker is a player, he will be applied 10 seconds of the debuff "Cursed Antipathy Ⅰ" and debuff "Slowness".
Greatly knockbacks any creature who is attacking you, in the direction which you are facing. Knockback strength equals to enchantment level × 0.4.
Spreads random debuff from a attacker to surrounding creatures of the same type once you're attacked. One more enchantment total level you have, one more debuff will be redistributed.
If this attacker is a player, then he will be subjected to the debuff "Cursed Hatred III" for the duration of 10 seconds × the number of enchanted armors equipped.
Highlights the creatures attacking you.
Exception is rare but exists.
Increases attack damage by 2/3/4 if you attack the creature who is not attacking you, and reduces the speed of victim by 10%/20%/30% for 5 seconds if you attack the creature who is attacking you.
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Ⅴ
Halmet
Very Rare
❌
Ⅴ
Halmet
Rare
❌
Ⅴ
Halmet
Rare
-
❌
Ⅰ
Armor
Very Rare
-
❌
Ⅴ
Halmet
Uncommon
-
❌
Ⅲ
Bow & Crossbow
Very Rare
-
❌
Doomed to perish saints are.
You won't take a damage when it's greater than 8/7/6 points and instead, a passive or neutral mob nearby will take this damage. If there is no such a mob, the damage will be reduced by 10%/15%/20% except for it of explosion, who will be reduced by 20%/30%/40%.
If damage source is a player, this enchantment won't transfer damage and only offer a 10%/15%/20% damage reduction.
You won't take a damage when it's greater than 8/7/6 points and instead, a hostile mob nearby will take this damage. If there is no such a mob, the damage will be reduced by 10%/15%/20% except for it of explosion, who will be reduced by 20%/30%/40%.
If damage source is a player, this enchantment won't transfer damage and only offer a 10%/15%/20% damage reduction.
You won't take a damage when it's greater than 12/11/10 points and instead, all mobs nearby will take this damage together. If there is no much a mob nearby, the damage will be reduced by 20%/25%/30% except for it of explosion, who will be reduced by 40%/50%/60%.
If damage source is a player, this enchantment won't transfer damage and only offer a 20%/25%/30% damage reduction.
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Please use the SEARCH BAR.
Ⅲ | Chestplate | Very Rare | ❌ |
Ⅲ | Chestplate | Very Rare | ❌ |
Ⅲ | Chestplate | Very Rare | ❌ |
,
,
,
Darkness destined.
Grants you the buff "Night Vision" when the light-level is below 5.
Grants you immunity to the debuff "Blindness" when the light-level is above 5.
Grants you 1/2/3 temporary hearts for a mintue each time you obtain a new effect or refresh an existing effect. Up to 30 hearts maximum.
Duration of every buff you obatin will be extended by 100%.
Duration of buff you obatin will be extended by an extra 100%. All debuffs curable by milk will be removed once you obtain a buff.
Reduces damage from common undead creatures by 60%/70%/80%/90%/100%.
Reduces damage from other undead creatures by 10%/20%/30%/40%/50%.
Reduces damage from wither by 0%/5%/10%/15%/20%.
5%/4%/3%/2%/1% of Undead's attacks can inflict the debuff "Curse of Undead".
Grants you immunity to the debuff "Poison".
Reduces falling damage by 10%/15%/20%.
Reduces explosion damage by 10%/15%/20%.
Reduces burning damage by 10%/15%/20%.
Attempts to spread 6 seconds of the debuff "Lightburn Fungal Infection" to all surrounding creatures once you are attacked. The success rate is 25%/37.5%/50%.
Increases experience you obtain by 50%/65%/80%, but duration of debuff you obtain will be extended by 100%/90%/80%, and increases the damage you take by 100%/90%/80% which won't exceed 10.
Increases experience you obtain by 10%/15%/20%, but your attack damage will decrease by 4/3/2,
CURSE:
Burial Object Kills you as soon as any nearby player is dead.
Fear causes hatred.
Prevents you from death if the creature who has just attacked you is nearby. Lasts 5/7.5/10 seconds after each attack.
Enables you to restore immediately 4/7/10 hearts and obtain the "Extreme Hatred Ⅰ" buff as soon as you're dying.
For the second time of being dying, you'll restore 3/5/7 hearts and obtain the "Extreme Hatred Ⅱ" Buff.
For the third time, 2/3/5 hearts and the "Extreme Hatred Ⅲ" buff.
No more effects after.
For each debuff you have (including burning), increases your attack damage by 1/2/3/4/5.
Within the 40 seconds after respawn, increases your movement speed by 8.33%, attack damage by 25% and attack speed by 8.33%. Effect augmented by every enchantment level on your armor.
Increases attack damage by 2/4/6 for 10 seconds if you attack the creature who has just attacked you. Lasts 1.2/1.4/1.6 second(s).
Dice thrown, destiny appointed.
Randomly gives your attack 1 or 2 extra negative effect(s) like Poison, Wither, Weakness, Slowness or burning.
For every piece of armor with this enchantment, you will get one of the buffs that an enchanted golden apple can bring every time you cross the dimension. Effect has 15 minutes of cooldown.
Except a fatal fall into the void, when receiving a deadly damage, there is a 25% probability that your health value will be swapped with the hunger value, a 25% probability that your health value will be swapped with the oxygen value, a 25% probability that your health value will be filled up by experience points (30 experience points can be turned into 1 heart), and a 25% probability that you sacrifice this enchantment in exchange for full recovery. If your condition cannot meet the random effect, you will lose this enchantment in exchange for full recovery.
Increases your weapon attack power randomly by 3-7/7-11/11-15 when you attack one kind of creatures repeatedly. This increase is reset when you attack another different kind of creatures.
When your health is about to be restored, there is a 33% probability that you will not get the restoration effect, a 33% probability that you will get a double restoration effect, a 24% probability that you will get a triple restoration effect, a 5% probability that the restoration effect will remain unavailable, a 1% probability that you will get a 30s Strength buff, 1% probability gives you 30s Speed buff, 1% probability that you will get a 30s Regeneration buff, 1% probability that you will get 30s Invisibility buff, and a 1% probability that the recovery effect will be converted into damage. Effect grows 10% by every enchantment level on your armor.
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Ⅰ
Halmet
Rare
-
❌
Ⅲ
Chestplate
Very Rare
-
❌
Ⅰ
Chestplate
Very Rare
-
❌
Ⅴ
Chestplate
Very Rare
-
❌
Ⅲ
Chestplate
Very Rare
-
✔️
Ⅲ
Chestplate
Rare
✔️
Ⅲ
Chestplate
Rare
✔️
Ⅰ
Armor
Very Rare
Ⅲ
Halmet
Very Rare
✔️
Ⅲ
Halmet
Very Rare
✔️
Ⅲ
Sword & Axe
Uncommon
-
❌
Ⅲ
Armor
Uncommon
-
✔️
Ⅲ
Sword & Axe
Uncommon
-
❌
Ⅱ
Sword & Axe
Very Rare
-
❌
Ⅰ
Armor
Very Rare
-
❌
Ⅰ
Chestplate
Uncommon
-
❌
Ⅲ
Sword & Axe
Rare
-
❌
Ⅱ
Armor
Very Rare
-
❌
Stare back at what we are.
Increases walking speed by 30%/50% gradually to 250% when health value drops below 4/5/6 hearts. Speed boost will be canceled by running, swimming and flying.
Removes the "Levitation" effect on you when you're attacked. Weakens the knockback effect by 15%/30%.
Removes the "Slowness" effect on you and grants your 10 seconds of 15%/30% speed boost when you're attacked.
Avoids the damage to you when your hearts are less than 4, and at the same time you will be ejected overhead and gain directional control in a short time. Keeps you immune from damages caused by falling, cramming and suffocation when effect activates. Has a 10-second-long cooldown.
Gives you one point of absorption heart every time you receive damage when your hearts are less than 6/7/8. The upper limit of absorption health is 6/7/8 points.
Too much regret, too little time.
For each point of damage you take, the items with this enchantment you wear or hold will restore 1-3 points of durability.
After you die, the items with this enchantment will restore 64 points of durability. This effect has 1o minutes of cooldown.
For each heart you restore, the items with this enchantment you wear or hold will restore 1-10 points of durability.
After you die, the items with this enchantment will lose 32 points of durability.
For each creature you killed, the items with this enchantment you wear or hold will restore 1-3 points of durability.
If durability of a item with this enchantment is less than 10%, player can throw this item out from inventory, and it will disappear. The item will return back to player with full durability once player wakes up.
Effect can only be activated on one item. Previously thrown out item will immediately reappear next to player.
In we flame dimly lights a dusk.
When you eliminate zombie villager or witch, increases your reputation in surrounding villagers by 1.
This enchantment cannot be obtained by villager trading except in backport 1.15.2 version.
This enchantment cannot be obtained by villager trading except in backport 1.15.2 version.
Gives you the repetitively refreshing buff "Hero of the Village" of random level at dusk.
This enchantment cannot be obtained by villager trading except in backport 1.15.2 version.
Grants you a (10% × total enchantment level on armor) probability of dropping 1 emerald and a (2% × total enchantment level on armor) probability of dropping 1 gold ingot when killing a villager.
Invalidates the buff "Hero of the Village" on you.
This enchantment cannot be obtained by villager trading except in backport 1.15.2 version.
Enables you to steal 0-3 items from a villager's trading list by a certain probability when landing benearth it. The number of stolen items cannot exceed half of the number of items in the list.
The whole procedure makes three judgements and steals one (or not) within each:
The probability is 30% when falling from a position of 5 blocks and 80% when falling from a position of 15 blocks, varied with the landing height.
The probability is 15% when falling from a position of 5 blocks and 40% when falling from a position of 15 blocks, varied with the landing height.
The probability is 5% when falling from a position of 5 blocks and 20% when falling from a position of 15 blocks, varied with the landing height.
Causes a 1-6 point(s) of damage to the villager by a probability from 30% to 80% at the same time, varied also with the landing height. Causes 30 points of durability to the shoes after every steal.
This enchantment cannot be obtained by villager trading except in backport 1.15.2 version.
When you mine a stone or deepslate, there is a probability of dropping ores and gems.
Effect of higher level enchantment includes it of lower level enchantment. And all determination process of every item is independent.
All dropping items are ore block.
Grants player a 50% probability of doubling ore and gem drops.
When you mine a stone, there is a probability of dropping ores and gems.
Effect of higher level enchantment includes it of lower level enchantment. And all determination process of every item is independent.
All dropping items are ore block.
Grants player a 50% probability of doubling ore and gem drops.
Once you killed a mob, every equipment the mob wears has 15%/25%/35% to drop.
Not available in backport 1.15.2 version.
Suffer to kill the suffering.
Inflicts the debuff "Nausea" and "Blindness" for 20/15/10 seconds once you are hurt while swimming, meanwhile causes damage that 2×/2.5×/3× the damage you take to all nearby monsters and attacker.
When you are in the fire or lava, inflicts the debuff "Nausea" and "Slowness" for 20/15/10 seconds once you are hurt, by any source except fire and lava, and gives damage to all nearby monsters and attacker that 2×/2.5×/3× the damage you take.
The joy to witness how insanity haunts you.
Reduces the attack damage of sword to 10% by default and makes all the attacked mobs not able to follow almost any target within 3/5/7s and receive magic damage of 5-8 points every second during this period. This damage ignores any armor.
Reduces the attack damage of sword to 10% by default. Makes all the attacked mobs not able to follow almost any target within 3/5/7s. Gives them at the same time lightning strike and also lightning damage of 2 to 4 points every 0.5 second during this period. This damage ignores any armor.
When you use a tool to destroy watermalons, all nearby monsters will receive damage that equals 200%-300% × the damage the tool can deal. Doubles the effect during night. In the meantime given tool will lost 5 points of durability.
Reduces damage caused by enchantment by 50%, but grants 2.5% probability of head dropping.
More drops.
Reduces durability cost to 4/4/3 points.
Not available in backport 1.15.2 version.
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When killed a villager by using item with this enchantment, of given item will be set to 0 and durability of it will increase by 1.
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Enchantment Level | Additional Dropping Rate | Additional Dropping Item |
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Enchantment Level | Additional Dropping Rate | Additional Dropping Item |
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Grants you the buff "" when you are hurt and your hearts are less than 6/7/8.
If you already have the buff "", it'll get level up.
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Grants you 0.5/0.75/1 point of the capability "" once you take 1 point of damage by falling, cramming, suffocation, wither, burning or poison.
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Grants you 0.5/0.75/1 point of the capability "" once you take 1 point of damage by cactus, sweet berry bush, projectile.
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Grants you 0.5/0.75/1 point of the capability "" once you take 1 point of damage by magic, lightning strike, explosion.
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Imposes the debuff "" for 8/9/10 seconds on the attacked target. Debuff level is affected by enchantment level.
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Reduces the attack damage of bow to 10% by default and imposes the debuff "" for 2/4/6/8/10 seconds on the attacked target. Debuff level is affected by enchantment level. In the meantime, imposes 2/4/6/8/10 seconds of 80% movement speed reduction on you.
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This Linkage effect is also affected by .
Ⅲ
Boots
Uncommon
-
❌
Ⅱ
Boots
Very Rare
❌
Ⅱ
Boots
Very Rare
❌
Ⅰ
Boots
Very Rare
-
❌
Ⅲ
Chestplate
Rare
-
❌
Ⅰ | Sword & Axe | Very Rare | - | ✔️ |
Ⅰ | Damageable | Very Rare | - | ✔️ |
Ⅰ | Boots | Very Rare | - | ✔️ |
Ⅴ | Pickaxe | Very Rare | - | ❌ |
Ⅰ | 1% | Coal |
Ⅱ | 0.5% | Raw Iron & Raw Copper |
Ⅲ | 0.1% | Raw Gold |
Ⅲ | 0.2% | Redstone |
Ⅳ | 0.1% | Lapis Lazuli |
Ⅴ | 0.1% | Diamond & Emerald |
Ⅰ | 1% | Coal |
Ⅱ | 0.5% | Iron Ore |
Ⅲ | 0.1% | Gold Ore |
Ⅲ | 0.2% | Redstone |
Ⅳ | 0.1% | Lapis Lazuli |
Ⅴ | 0.1% | Diamond & Emerald |
Ⅲ | Sword, Amor & Digging Tools | Very Rare | - | ✔️ |
Ⅰ | Tools | Very Rare | - | ✔️ |
Ⅰ | Damageable | Very Rare | ✔️ |
Ⅰ | Damageable | Very Rare | ✔️ |
Ⅰ | Damageable | Very Rare | ✔️ |
Ⅰ | Damageable | Very Rare | ✔️ |
Ⅰ | Armor | Rare | ✔️ |
Ⅱ | Armor | Very Rare | ✔️ |
Ⅲ | Halmet | Very Rare | ❌ |
Ⅲ | Halmet | Very Rare | ❌ |
Ⅲ | Halmet | Very Rare | ❌ |
Ⅲ | Chestplate | Uncommon | ❌ |
Ⅲ | Chestplate | Uncommon | ❌ |
Ⅲ | Chestplate | Uncommon | ❌ |
Ⅲ | Bow | Very Rare | ❌ |
Ⅴ | Bow | Very Rare | ❌ |
Ⅲ | Sword | Rare | ❌ |
Ⅲ | Sword | Rare | ❌ |
Delusion of jealousy.
Grants you the buff "Envious Being" for 10 seconds when you attack a target who has more hearts than your. Level of the buff granted is decided by the difference of health points between yours and the target's. Low-level buff would be replaced by high-level one.
Generates an explosion on the arrow in 3 seconds after hitting the target. Explosion causes 3/5/7 points of damage and applies 3/4/5 seconds of debuff "Blindness" and "Slowness Ⅰ" to the target.
The victim's movement speed will be decreased by 50% for 5/7/9 seconds and the victim will stop moving for every 2.5 seconds due to tremedous pain.
If victim is a player, one's movement speed will only be decreased by 20% and effect of stopping moving will be replaced by taking 1 point of thorn damage.
Enderman has a 50%/70%/100% probability of being unable to evade arrow fired from bow with this enchantment.
A creature who attacked you has a 20%/25%/30%/35%/40% probability of becoming a attacking target of its own kind.
A player who attacked you has a 10%/12%/14%/16%/18% probability of becoming a attacking target of all surrounding hostile mobs.
, ,
, ,
, ,
, ,
,
,
,
,
,
,
, ,
, , ,
, , ,
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Ⅰ
Chestplate
Very Rare
-
❌
Ⅲ
Crossbow
Very Rare
✔️
Ⅲ
Crossbow
Very Rare
❌
Ⅲ
Bow
Rare
-
❌
Ⅴ
Chestplate
Very Rare
-
❌