Dice of Fraud
Dice thrown, destiny appointed.
Trickster
Ⅱ
Sword & Axe
Very Rare
-
❌
Randomly gives your attack 1 or 2 extra negative effect(s) like Poison, Wither, Weakness, Slowness or burning.
An Enchanted Golden Apple A Day
Ⅰ
Armor
Very Rare
-
❌
For every piece of armor with this enchantment, you will get one of the buffs that an enchanted golden apple can bring every time you cross the dimension. Effect has 15 minutes of cooldown.
Deathpunk
Ⅰ
Chestplate
Uncommon
-
❌
Except a fatal fall into the void, when receiving a deadly damage, there is a 25% probability that your health value will be swapped with the hunger value, a 25% probability that your health value will be swapped with the oxygen value, a 25% probability that your health value will be filled up by experience points (30 experience points can be turned into 1 heart), and a 25% probability that you sacrifice this enchantment in exchange for full recovery. If your condition cannot meet the random effect, you will lose this enchantment in exchange for full recovery.
Savor the Tasted
Ⅲ
Sword & Axe
Rare
-
❌
Increases your weapon attack power randomly by 3-7/7-11/11-15 when you attack one kind of creatures repeatedly. This increase is reset when you attack another different kind of creatures.
Exotic Healer
Ⅱ
Armor
Very Rare
-
❌
When your health is about to be restored, there is a 33% probability that you will not get the restoration effect, a 33% probability that you will get a double restoration effect, a 24% probability that you will get a triple restoration effect, a 5% probability that the restoration effect will remain unavailable, a 1% probability that you will get a 30s Strength buff, 1% probability gives you 30s Speed buff, 1% probability that you will get a 30s Regeneration buff, 1% probability that you will get 30s Invisibility buff, and a 1% probability that the recovery effect will be converted into damage. Effect grows 10% by every enchantment level on your armor.
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