Survival Tricks

Doomed to perish saints are.

Survival Shortcut

You won't take a damage when it's greater than 8/7/6 points and instead, a passive or neutral mob nearby will take this damage. If there is no such a mob, the damage will be reduced by 10%/15%/20% except for it of explosion, who will be reduced by 20%/30%/40%.

If damage source is a player, this enchantment won't transfer damage and only offer a 10%/15%/20% damage reduction.

Survival Ruse

You won't take a damage when it's greater than 8/7/6 points and instead, a hostile mob nearby will take this damage. If there is no such a mob, the damage will be reduced by 10%/15%/20% except for it of explosion, who will be reduced by 20%/30%/40%.

If damage source is a player, this enchantment won't transfer damage and only offer a 10%/15%/20% damage reduction.

Necessary Evil

You won't take a damage when it's greater than 12/11/10 points and instead, all mobs nearby will take this damage together. If there is no much a mob nearby, the damage will be reduced by 20%/25%/30% except for it of explosion, who will be reduced by 40%/50%/60%.

If damage source is a player, this enchantment won't transfer damage and only offer a 20%/25%/30% damage reduction.

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